"Cloth animation, Time Integrations and Constraints" Animation tools should computer effective while still physically acceptable for the eye. This our aim in the domain of cloth simulation. Most of the existing models ignored the fact that textiles are in general "nearly inextensibles". Considering this constarint in the principal directions only , we developped time integration algorithm. Based on Lagrangian formulation over equality constraints and a fast projection ( back to tha constained "space"), we get a time stepping "filter" easy to integrate in existing software. Next we deal with unilateral ( contact) constraints. We want to get a robust method with accurate detection and handling of the collisions. We treat the contact-constraints implicitly .To make the problem tractable, we approximate the inequality-constraints as equality-constraints. For rigid obstacles, we introduce a method related to slack variables. The choice of these (pseudo) slack variables relies on the local contact geometry and can be viewed as an offsetting constraint. Our equality-constraints also avoid potential locking artifacts related to mesh-discretization. We design the self-collisions constraints to be rigid-body transformation-invariant and prove they are pairwise linearly independent. This important feature contributes to the robustness of our dynamic simulations. Using an implicit scheme in time and an augmented Lagrangian formulation leads to larger time steps and does not introduce artificial forces such as in penalty methods. We will give some animated illustrations and discuss the remaining problems. This is based on Rony Goldenthal's PhD , and is done in collaboration with E. Grinspun, Columbia./